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St Mary’s Primary School – Timeline

This document presents the milestones in St Mary's Primary School's participation in the Digital Technologies in Focus project.

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Supporting the Implementation of Digital Technologies in Disadvantaged Schools: Case study of impact, outcomes and sustainability (2020)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on supporting the Implementation of Digital Technologies in disadvantaged schools. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its ...

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Newsletter – April 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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St James Catholic College

St James Catholic College is a K–10 school located about 50 kilometres south of Hobart, Tasmania on the Traditional Lands of the Mellukurdee Peoples. Peter Lelong is the curriculum officer who works directly with the school to support the implementation of the Digital Technologies curriculum. Teachers at the school have ...

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Bethany Christian School

Bethany Christian School is an independent school just north of Adelaide located in Paralowie, South Australia on the Traditional Lands of the Kaurna People. It is an F-6 school, with 543 students, and of those, approximately 48% are EAL/D. Steve Grant is the curriculum officer who works with the school to support implementation ...

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Bethany Christian School – PL ecosystem

This document illustrates the network of people and resources that make up Bethany Christian School's Professional Learning ecosystem.

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Green Hill Public School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.

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South Kalgoorlie Primary School

South Kalgoorlie Primary School is located in Kalgoorlie, Western Australia, on the Traditional Lands of the Wangkatja people of the North-Eastern Goldfields. It has about 450 students. Deanne Poole is the curriculum officer who works directly with the school to support the implementation of the Digital Technologies curriculum. ...

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St Mary’s Primary School – Progress report 2

This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the second in a series of four.

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St Mary’s Primary School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of St Mary's Primary School's participation in the Digital Technologies in Focus project.

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Peripheral devices

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students identify, sort and classify peripheral devices and use specific peripheral ...

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Communicate ideas and information

This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of managing a project and communicating online is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students manage a project and follow the problem ...

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How to Use Scratch: Making a Sprite Move

Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down

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How to Use Scratch: Adding a Sprite

So, you have your new project in Scratch - now it's time to add a Sprite!

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How to Use Scratch: Deleting the Cat Sprite

A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?

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How to Use Scratch: Imagining your interactive Holiday Card

Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card

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How to Use Scratch: Changing the costume of your Sprite

Make your Sprite look its best by learning how to change its costume.

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How to Use Scratch: Adding Background Images

Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.

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How to Use Scratch: Making Sprites interactive

Make your Sprite jump, move, say something or change costume.

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How to Use Scratch: Intro to Scratch 2.0

Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.